Gway "Becky" Radiation ([info]fwugradiation) wrote,
@ 2008-12-27 06:07:00
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breath of fire II
okay ebrent I will download monster world and stuff just for you, because it sounds fantastic

but seriously BoF II is the bee's knees, most of the stuff I said still applies but the very worst backtracking is just in the beginning

Seriously, the plot was awesome and if not for the horrible translation people would be crazy over it.

Also the battle system is one of the most challenging AND the most fair I have ever encountered. In the final dungeon (which is like 30 minutes long, or like 2 hours if you count all the cutscenes) I stocked myself FULL of healing items and AP-recovery items and I fought the next-to-the-last boss at full strength and just BARELY pulled by. Fighting for 10 minutes and using up almost ALL my items with all my party members dead except for one and dealing the last blow in the nick of time is an amazing feeling.

Then I had the last boss almost immediately after and I still had like 120 one-person healing items and managed to scrape by after a grueling but intense 35-minute-long battle to see if I could do it instead of teleporting out of the dungeon to buy supplies and re-combine my characters and having to come back down. It was ridiculous that I even managed to do it. Nowadays games don't even DARE to freak the users out with a half-hour last boss battle. It was really annoying near the end but jesus I got such an amazing sense of satisfaction out of it.

The thing about BoFII is that (unless you are highly overlevelled or have grinded a GREAT DEAL... I only ground for about 40 minutes total in the entire game, mostly on one island... not counting that stupid part where you only play as Sten, which took me a really long time) the game never gives you that sense of security that newer RPGs seem to have. There's no "kill-all" Ultima move, there's no "break damage limit," there're no "Megalixirs" (okay, maybe kind of but there are like 3 in the entire game), there's no easily-replenished cure magic. Eventually you DO get a move that deals 999 damage to all enemies, but most non-boss enemies only take a fraction of the normal damage from it, making it GOOD but not BROKEN. Even if the enemies in the dungeon only deal 1/4 of your life per battle, there's always that one that can deal 1/2 in one physical attack, or use the super-powerful Hail spell on you or something. There's no true sense of security in the game. I like a game that dares to do that.

Also wtf@nintendo, there was a horrible translation and the only word they changed in the entire game was "damn" said by the gold fly, they changed it to "darn"

despite the fact that at the end of the credits sequence it tells you "thank you very match for playing this game"

god damn you nintendo

ps - apparently members of the resistance troupe in the game have the following names:

Resistance:
Mickey M
Donald D
Goofy D
Max D
Peat H
Pooh X
Chip N
Gaston B
Yos Mak

Leader:
Tigger Lee

Lady Spy:
Clares P

disney characters...

... GASTON

I think this is an new favorite....

anyway I give this game an A+ despite all of its flaws, play it if you like tough RPGs with high encounter rates and bad translations like me, otherwise stay away



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[info]bjs0
2008-12-27 02:46 pm UTC (link)
They ported the first two games to the GBA. I haven't played them, though, so I don't know if they were improved at all.

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[info]fwugradiation
2008-12-27 03:56 pm UTC (link)
I never liked the first one very much, I didn't get very far in it before I got frustrated but I might play it again someday.

Anyway I know for the second one all they added was a run button and extra gold and EXP to enemies to make it easier. Also some new faceplates during battle, but that's it. Even the translation is the same.

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[info]anyoneeb
2008-12-27 09:57 pm UTC (link)
Hmmm... I started Breath of Fire II a long time ago and never got very far. I do not remember why, but I might have found it too hard. Now I am a bit more up to a challenge in RPGs, so I may try it against at your suggestion.

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